The alchemist is a sort of magic specialist and broker, buying, making,
and selling magic items including scrolls, potions, powders, magic
armor, magic weapons, holy weapons, flaming swords, and all sorts of
magic charms, fumes, herbs, poisons, and paraphernalia. Likewise, most
alchemists are willing to teach wizards low level spells (for a price)
and sell or exchange information, lore, ideas, theories, and rumors
about magic. magic items, local figures of importance, and supernatural
creatures. Most cities and many large towns are likely to have at least
one alchemists shop or resident alchemist. The prices are often steep
but the product is well worth the price.
An alchemist is frequently an elf, changeling, metamorphosized dragon,
or other long-lived creature. A human alchemist will always be quite
elderly. The prerequisites for becoming an alchemist are extremely
taxing and usually requires decades of study in several fields of
magic, scholarly pursuits. The study of racial histories, biology math,
chemistry medicine, herbology, the supernatural, all lores, literary in
elven, dwarven, runes, and all human tongues, the recording and study of
legends, myths, rumors, (especially when regarding magic abilities,
artifacts, and related) indentifing, and interpreting magic items, and
enchantments. And most importantly, the combination of magicks (making
components, potions, fumes, etc.) are all part of the alchemists decades
of study. Knowledge and skill.
Most humans, wolfen, and similarly short-lived beings (under 100) don't master alchemy until quite old (50+years) and so it is beyond the realistic aspirations of any "player characteristics".
The secrets are jealously guarded as are his/her possessions, magic
components, magic items, and weapons for resale. Diaries, notebooks,
ancient writings, (books and scrolls) difficult to come by components
like dragon bones, rune weapons, holy swords, and other special rare or
expensive items will ALWAYS be locked away and heavily warded. A
standard ward combination is alarm sound, followed by protection by
infliction of blindness, death, death and death. All areas affect and set to
go off simultaneously or sequentially. of course less lethal
combinations are possible...but alchemists, don't fool around when it comes to
protecting their special possessions.
Besides the ward alarms, the alchemists is likely to have a totally
loyal and powerful assistant like an ogre, troll, loogaroo, faerie,
pixie demon, high level warrior, practitioner of magic, etc... as a
bodyguard and or assistant. Many favor an invisible or unobtrusive
watchdog such as an elemental shadow beast or demon. The guardians
quietly work in the back room.
For further information on the alchemist this portal is a link to other sites of study
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