The alchemist is a sort of magic specialist and broker, buying, making, and selling magic items including scrolls, potions, powders, magic armor, magic weapons, holy weapons, flaming swords, and all sorts of magic charms, fumes, herbs, poisons, and paraphernalia. Likewise, most alchemists are willing to teach wizards low level spells (for a price) and sell or exchange information, lore, ideas, theories, and rumors about magic. magic items, local figures of importance, and supernatural creatures. Most cities and many large towns are likely to have at least one alchemists shop or resident alchemist. The prices are often steep but the product is well worth the price.

An alchemist is frequently an elf, changeling, metamorphosized dragon, or other long-lived creature. A human alchemist will always be quite elderly. The prerequisites for becoming an alchemist are extremely taxing and usually requires decades of study in several fields of magic, scholarly pursuits. The study of racial histories, biology math, chemistry medicine, herbology, the supernatural, all lores, literary in elven, dwarven, runes, and all human tongues, the recording and study of legends, myths, rumors, (especially when regarding magic abilities, artifacts, and related) indentifing, and interpreting magic items, and enchantments. And most importantly, the combination of magicks (making components, potions, fumes, etc.) are all part of the alchemists decades of study. Knowledge and skill.

Most humans, wolfen, and similarly short-lived beings (under 100) don't master alchemy until quite old (50+years) and so it is beyond the realistic aspirations of any "player characteristics".

The secrets are jealously guarded as are his/her possessions, magic components, magic items, and weapons for resale. Diaries, notebooks, ancient writings, (books and scrolls) difficult to come by components like dragon bones, rune weapons, holy swords, and other special rare or expensive items will ALWAYS be locked away and heavily warded. A standard ward combination is alarm sound, followed by protection by infliction of blindness, death, death and death. All areas affect and set to go off simultaneously or sequentially. of course less lethal combinations are possible...but alchemists, don't fool around when it comes to protecting their special possessions.

Besides the ward alarms, the alchemists is likely to have a totally loyal and powerful assistant like an ogre, troll, loogaroo, faerie, pixie demon, high level warrior, practitioner of magic, etc... as a bodyguard and or assistant. Many favor an invisible or unobtrusive watchdog such as an elemental shadow beast or demon. The guardians quietly work in the back room.




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