Summoners

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Woe to him who calls upon the darkness and demon host without the protection of the mystic circle, for they who come shall feast on thy bones. But the Master of Circles can call upon the human and inhuman, the light and the dark with impunity, if the circle be made of proper construction and his soul is not corrupt.


So it is that He Who Summons shall command forces that few men dare to look upon. Yet, he must never forget his own fralities and must ever be wary of the whispers and honey coated words that shall come from the mouths of those things which are summoned. For they have no liking for his world and loathe to call any man their master. Learn from the Elf and the Dwarf, for woe to he who loses his mooring and comes to see little difference betwixt light and dark, the sweet and the bitter, good and evil.


Lost is he who becomes obsessed with his own dreams and desires to the point that nothing else matters. Be there no doubt that with knowledge comes power, without restraint, without regard for life, he who summons embraces insantity, crulety and the devouring darkness. And once lost, he is no different than the vile monsters at his command.


Without a doubt, the Summoner is a departure from the traditonal spell casting mage. This provides a new challange for any who play this character. Summoners have a basic knowledge of magic symbols, can recognize wards and are masters of circle magic. A rare art even in our time.


The Summoner is the infamous "mad mage" who dares to call on supernatural monsters and elemental forces to try to control and command them. These are power hungry men and women who dare to open dimensional portals to explore other worlds and enslave alien beings and supernatual creatures. The circle master is the most feared of all men of magic, because most are willing to sacrifice anything to attain their goals. To that end, most will subject themselves to personal sacrifice, suffering and madness to command the malevolent forces made available to them through the secrets of circle magic.


(Again because so much information is here pertaining to these character, more information will be sent upon request)


Armor: soft leather


Weapons: a silver coated dagger or short sword and two weapons of choice. Magic weapons (coveted by summoners) and additional items that are aquired through time and growth. The summoner tends to favor deadly stabbing and cutting weapons as well as weapons of magic.


NOTE: A summoner is permitted to control one lesser demon or deevil as his slave and servant. But only if the player has an anarchist or evil alignment.