Mares are insidious demons who appear as monsterous hags, pitch black horses with flaming hooves and firey eyes or regular human form. They are very intelligent and delight in tormenting humans and non-humans alike. Mares are often responsible for mysterious deaths, missing children, kidnapping, disease/pestilence, slaughtered cattle and insanity.
They often attack subversively while an individual is asleep, striking wiht an evil eye (psionic empathic transfer) or implanting thoughts and fears through hypnotic suggestion and telepathy. The insidious creature may also strike through magic and is often accompanied by a pair of lasae or nasu.
Mares are malicious creatures who often make a bold appearance in small villiages where there isnt likely to be a dangerous champion to challenge her. The creature will saunter through the streets, grinning and cackling to herself or her cohorts and giving people "the eye" At some point, she may demand to speak to the village elderss and demand a ransom to revent tragedy from coming into the night. These hags are masters of extortion and know how to spook a crowd. (slipping in a little psionic induced fear doesnt hurt either) Ransom can be gold and jewels, a treasured relic, or something simple like booze, food, clothes a night's lodging or a few head of cattle. Or the demand could be something terrible like turning over a child or young person to be tortured and eaten by her, or the life of a person(s) who has offended her. Failure to comply will mean death and disaster will befall the village or town until they give in, or the Mare has her fill of vengence, or she is destroyed. Mares hod a grudge better and longer than most, so if one opposes her they should enter the fray with the intent ot destroy her, otherwise she will return periodically for generations seeking revenge.
Tends to rely on magic, psionics and natural ablities.
Natural Ablities: Nightvision to 90 feet. Sees the invisible, turns invisible at will. Knows all languages.
Powers: powers include meditation, mind block, healing touch. psychic diagnosis, sees auras, alters auras, death trance, impervious to cold, impervious to fire, telekinetic punch, can teleport objects, empathic transmission, catatonic strikes, cause insanity, hypnotic suggestions, induce nightmares, and insert memory, Considered to be a master psionic.
Magic Abilities: can cast the following spells equal to a wizard. Befudle, fear, spoil, sickness, minor curse, love charm, summon and control rodents, escape and fool's gold.