Argos


General Information:

Argos are found in almost every part of the known world. An argos resembles a giant amoeba. It has one large, central eye with a tripartite pupil, and a hundred lashless, inhuman eyes and many sharp-toothed mouths. An argos can extrude several pseudopods, each tipped with a fanged maw that functions as a hand to manipulate various tools.

Argos move by slithering; they can cling to walls and ceilings. They can levitate and fly at the very slow rate.

Argos colors tend toward shades of transparent blues and violets; they smell like a bouquet of flowers. They are huge beasts ranging in size from 10 to 20 feet in diameter, weighing about 200 pounds per yard. Though they exhibit signs of being intelligent tool users, they do not wear clothes, choosing rather to carry gear stored in temporary cavities within their bodies. However, their digestive juices often ruin devices within two to three weeks.


Combat: An argos can attack with one to three weapons or items, or it can enfold a victim in a pseudopod and attack with bites. It may attack as many foes in this way as it can physically reach.

If an argos is angered, it can envelope its victim, swallowing him whole. A swallowed victim suffers damage each minute from the creature's digestive juices. The victim may attempt to cut his way free from within, using only short cutting weapons. He must inflict 8 hits to break free.

The eyes of an argos, like those of a beholder, have a variety of special powers. An argos can bring its smaller eyes to bear on any target. The large, central eye can focus only on targets that are in front of the creature (within 90 degrees of the straight-ahead point of the central eye). Though the creature has nearly 100 eyes, only 20 special powers have been noted; therefore a number of eyes must possess the same power.

Each hit inflicted on an argos eliminates one eye; the StoryMaster decides which powers are reduced in the process.

Each ability of an argos's eye is treated as a spell effect. Check the following table for a particular eye's power. Remember these powers are for storyline purposes only!!!


  1. Blindness
  2. Burning Eyes (Hands)
  3. Charm Monster
  4. Clairvoyance
  5. Confusion
  6. Darkness, 15' radius
  7. Dispel Magic
  8. Emotion
  9. ESP
  10. Fumble
  11. Gaze Reflection
  12. Heat Metal
  13. Hold Monster
  14. Phantasmal Force
  15. Irritation
  16. Light
  17. Slow
  18. Suggestion
  19. Tongues
  20. Turn Flesh to Stone

The central eye can use one of three different powers once per round. It can create a personal illusion (an alter self spell), or it can cast a color spray or a ray of enfeeblement spell.


Habitat/Society: Argos are solitary creatures. Argos appear capable of replenishing their own air envelope and thus may be encountered wandering anywhere including the Astral Plane.

Despite its relative intelligence, the argos is a ravenous creature driven by its hunger. It tries to lure prey into its grasp, feeding until it has consumed a number of creatures equal to two times its own weight. It then slips away to digest its meal for a period equal to two hours. If an argos is unable to find food within a week of its last meal, it will be forced to hibernate to conserve energy. It can hibernate for up to a year by crystallizing its outer shell and forming a chrysalis.


Ecology: Argos consume anything that moves and is digestible. Their preference is to use their abilities to lure their prey into traps and then to pick off individuals one at a time. It sorts through the tools and weapons of its victims and keeps the useful items.